
“How can you tell a story in a game and have it be school-appropriate, while simultaneously making the student think about the implications of what they enjoy playing?”

“How can you tell a story in a game and have it be school-appropriate, while simultaneously making the student think about the implications of what they enjoy playing?”

“By allowing students to create with a medium, you give them the chance to explore the potential of the medium and of themselves. The exploration of potential is beautiful…”

“We use cereal boxes which hang in the library to identify the different aspects used to sell to adults vs children…”

I’ll hazard that many of us don’t immediately think “games” when we think of “transliteracy,” but why not?
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