
“How can you tell a story in a game and have it be school-appropriate, while simultaneously making the student think about the implications of what they enjoy playing?”

“How can you tell a story in a game and have it be school-appropriate, while simultaneously making the student think about the implications of what they enjoy playing?”

A connection with the point-of-view character sometimes isn’t made because words and ideas somehow get in the way of immediacy rather than reinforcing it. So when we attempt to show the cost of not appreciating literature by referencing the beauty and profundity of those words and ideas, we’re possibly compounding the problem…
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