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Transmedia in Schools and Libraries: Thoughts and Strategies from Tyler Weaver

Marvel Universe 1960s

“How can you tell a story in a game and have it be school-appropriate, while simultaneously making the student think about the implications of what they enjoy playing?”

Why We Respond to “Chronicle” – Part 2: Found Footage and Narrative Immersion

He crumples the car without touching it... similarly, we live out our dark desires on the screen without being on the screen. (image courtesy of Fox)

A connection with the point-of-view character sometimes isn’t made because words and ideas somehow get in the way of immediacy rather than reinforcing it. So when we attempt to show the cost of not appreciating literature by referencing the beauty and profundity of those words and ideas, we’re possibly compounding the problem…