
So does this sound like something that could get the teen and tween comics fans you know into nonfiction? Sure it does.

So does this sound like something that could get the teen and tween comics fans you know into nonfiction? Sure it does.

Superman, with a 75-year canon to draw upon, should be included in any curriculum that covers science fiction.

“How can you tell a story in a game and have it be school-appropriate, while simultaneously making the student think about the implications of what they enjoy playing?”

What animation exists out there that’s regularly screened in schools or shelved in libraries that’s the equivalent of MG or YA lit—feature films (not TV shows) that speak to young people but not to “children”?

When children were asked to create their own superheroes, they were unconsciously tapping into a generic brand and modifying it to create their own representations. They didn’t know it, but they were actively refining an existing brand to make it their own.

Teachers don’t have to teach Harry Potter, Captain America, or World of Warcraft, but they can allow students to build their writing on these stories.

Here are some questions you can ask fans — questions designed to extend the critical thinking they’re most likely already engaged in…

Encourage students to analyze panels closely to determine how the visuals work with the text. Ask: Where do they clarify information? Where do they expand upon it? Where do they represent a parallel track of information?

The mainstream comics industry has been roundly (and justifiably) criticized for its problematic representation of women as well as its reluctance to acknowledge women as a fanbase with valid opinions.
Copyright © 2013 · Lifestyle Theme on Genesis Framework · WordPress · Log in


Recent Comments