
“How can you tell a story in a game and have it be school-appropriate, while simultaneously making the student think about the implications of what they enjoy playing?”

“How can you tell a story in a game and have it be school-appropriate, while simultaneously making the student think about the implications of what they enjoy playing?”

I’ll hazard that many of us don’t immediately think “games” when we think of “transliteracy,” but why not?

Here are some questions you can ask fans — questions designed to extend the critical thinking they’re most likely already engaged in…

It’s the asking of tricky questions, not the providing of pat, politically-correct answers, that builds lifelong habits of mind in students.

Set the tone for an authentic exchange about media violence, not simply one where young people mouth public niceties…
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