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Solve in Time: Gamifying the problem-solving process

Dee Lanier has been engaging in some serious and playful thinking relating to how people identify and creatively solve problems. He recently created Solve in Time, a gamified problem-based learning activity that uses the design-thinking process to solve real-world problems. Dee believes it will take the blah out of lesson planning while it engages classrooms and […]

YouTube introduces Cards

Google recently announced the addition of Cards for YouTube. The interactive feature allows video creators to strategically point viewers to videos, merchandise, playlists, websites and more from the Video Manager.   While the feature is aimed at business, it offers features that easily translate for high school student projects, marketing school events and for supporting fundraisers. […]