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Solve in Time: Gamifying the problem-solving process

Dee Lanier has been engaging in some serious and playful thinking relating to how people identify and creatively solve problems. He recently created Solve in Time, a gamified problem-based learning activity that uses the design-thinking process to solve real-world problems. Dee believes it will take the blah out of lesson planning while it engages classrooms and […]

Makerspaces: On Scanning the Road & Gently Easing the Brakes

As school librarians, we are driven by our mission and our vision, by our national standards, by the needs and interests of our communities, and to some degree, by our own talents, passions and dispositions. We are all about inspiring learners to think, create, share and grow.  We are all about becoming empowered leaders who […]

IDEO shares Design Thinking for Libraries

Need a fresh approach for rethinking your library program? Want to engage your learning community in the rethinking/planning process? Look no further.  Developed by IDEO, and funded by the Global Libraries program at the Bill & Melinda Gates Foundation, Design Thinking for Libraries is the inspiration you’ve been waiting for to brainstorm possibilities, reflect on […]