The New York Times is doing an ongoing series on reading and how it may be changing. This second piece www.nytimes.com/2008/10/06/books/06games.html links directly to the issues we have been talking about here — is gaming a path to reading, a challenge to reading, a form of reading? And whatever gaming (and the entire online world) mean for books, how does that change (or should it change) what authors, illustrators, designers and editors — as well as parents, teachers, librarians, booksellers, and kids — do in books?
As I indicated in the last blog — I think there is a great deal the digital world can offer to those of us who work in print. But I also feel we are just, tenstatively, learning how this can work. Do those of us who write middle grade or YA nonfiction make deals with schools where we let them in on our writing process, and their students create facebook pages, or youtube trailers, or game sites for our books — we show them about research and writing, they lead us out in the world of 2.0? We go deep, they go wide?
What do you think?