The much anticipated Cinderella: A 3-D Fairy Tale was released a few weeks ago to fanfare. In an interview with Lauren Barack, Nosy Crow’s Kate Wilson spoke about some of the app’s innovative features and enhancements and shared her thoughts on digital storytelling.
Title: Cinderella: A 3-D Fairy Tale
Illustrated by: Ed Bryan
Developed by: Nosy Crow
Platform: iOS, requires 3.1.3 or later
PreS-Gr 3-A timeless rags-to-ballgown tale gets a delightful digital makeover in this app. The story is told through a printed text; dialogue balloons; vibrant, 3-D illustrations filled with charming details; and animated sequences. Interactive features allow children to help Cinderella with her chores (eliciting a thank you from the princess-to-be), choose the color of her evening attire, and select the music that plays while she dances with the Prince at the Royal Ball. Children will also be eager to locate a small red bird that speaks to them when tapped and move items around the rooms. Viewers using the iPhone 4 and the iPad2 will be able to see themselves in the magic mirrors in several scenes.
In the “Read to Me” mode listeners hear a British-accented narration while light whimsical music and soft sound effects are heard in the background. The “Read and Play” option is similar, but more interactive, as each character has additional lines and children are prompted to assist Cinderella. Choosing “Read by Myself” silences all but the background music.
Story progression is fluid and users have the option to control the length of time the text appears before interactive options become available. The text, which can be displayed in either British or U.S. English, appears at the bottom of each scene while speech balloons signify characters’ lines (often several comments per person per screen).
A discreet blue ribbon allows for page selection and a home button and arrows provide for independent (and easy) navigation. An invitation to view Nosy Crow’s other products appears on the final screen, where the newlyweds can be seen enjoying a game of Ping-Pong. This one’s a winner.-Morgan Doane, Kent District Library, Walker, MI