
Can creators in essence separate the “super” from the “hero” and still be said to be working with the same character?
Can creators in essence separate the “super” from the “hero” and still be said to be working with the same character?
So does this sound like something that could get the teen and tween comics fans you know into nonfiction? Sure it does.
Superman, with a 75-year canon to draw upon, should be included in any curriculum that covers science fiction.
“How can you tell a story in a game and have it be school-appropriate, while simultaneously making the student think about the implications of what they enjoy playing?”
What animation exists out there that’s regularly screened in schools or shelved in libraries that’s the equivalent of MG or YA lit—feature films (not TV shows) that speak to young people but not to “children”?
When children were asked to create their own superheroes, they were unconsciously tapping into a generic brand and modifying it to create their own representations. They didn’t know it, but they were actively refining an existing brand to make it their own.
Teachers don’t have to teach Harry Potter, Captain America, or World of Warcraft, but they can allow students to build their writing on these stories.
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